Red Dead Redemption Preview

by Bower Campbell on May 20, 2010

By Vasu Chetty

Red Dead Redemption will be like a Clint Eastwood film on steroids, if that is even possible. It’s awesomeness will make other games cringe in its presence.

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A sequel to Red Dead Revolver, Rockstar has decided to utilize their Grand Theft Auto IV engine to ensure this improves on the original by leaps and bounds. Red Dead Redemption will take place in the Wild West, and will be set in an open world environment, much like the GTA titles. Instead of stealing cars, the protagonist will be defending stage coaches or raiding trains throughout the lawless lands.

Main Story of Red Dead Redemption

Red Dead Redemption follows the bitter tale of John Marston, whose previous life as an outlaw comes back to haunt him and the family he had hoped to settle down with. Forced to leave his family, Red Dead Redemption allows players to enter the open-world of stage coaches, steam trains, wild animals and beautiful horses in order to find redemption and forge a new life.

Matrix-style Gunplay

John Marston has an arsenal of old-school pistols, shotguns and rifles at his disposal, and he’ll even be able to lasso enemies whilst riding a horse. To make gunplay all the more interesting, Rockstar has kept Deadeye mode from the original, which allows players to slow down time similar to the Matrix to ensure more accurate shooting. This ability can be upgraded during the course of the game to allow players to select certain targets and then watch as each in succession is quickly taken down.

To keep Red Dead Redemption realistic in terms of gunplay, accuracy on the guns won’t be perfect. Players will be able to take on enemies in stand-off duels, or during a chase on horseback, but be warned that aiming directly at someone won’t always result in a direct hit. Exactly how often and by what distance the bullets miss their target is yet to be seen, but Rockstar will no doubt ensure that the game retains realism without destroying the gaming experience.

Take in the Beautiful Game World on Horseback

Hi-Ho Silver, away! Red Dead Redemption allows GTA fans to trade in their high-priced automobiles for beautiful horses. The game will allow players to purchase horses from vendors using the loot they’ve stolen or earned through missions, or to actually be able to go out into the wild and capture and train a wild horse to be their very own. The longer John Marston rides the horse, the more attached to him it becomes and its behavior changes accordingly.

Horseback will be one of the integral modes of travel throughout the game, although players will also be able to catch a stagecoach or train into town, or, if necessary, hoof it themselves. Unlike previous open-world games created by Rockstar, Red Dead Redemption will take place in the vast deserts and open fields of the Wild West.

This means that there is plenty of room to explore this vast terrain, so one could stumble upon a broken down wagon in need of help, or, since animals have their own AI, players could even see wolves hunting rabbits, or a mountain lion searching for prey.

Red Dead Redemption is Rockstar’s Most Ambitious Work to Date

Rockstar claims that the map they have created for Red Dead Redemption is larger than in any of their previous games. This combined with a full day and night cycle, a dynamic weather system, character’s with their own routines, traffic on the roads, and no loading times when entering buildings will make Red Dead Redemption the most vibrant and living game ever created.

Red Dead Redemption is slated for release Fall of 2009, this will definitely be a game every gamer will want in their collection.

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